![UniStorm 2.1 - Climate Zones - For Unity3d systems biology](https://i.ytimg.com/vi/mo-JCqybUXk/hqdefault.jpg)
We're very close to finishing our new Climate Generation system for UniStorm. This will be available via the Editor, which can be used for generating one single climate that UniStorm will use, or using a Climate Zone, which you can have as many in your scene as you want. Climate Zones change the weather to for that specific zone.
The Climate Zone will generate zones for you using real world data. This allows you to have snow mountains, rainy grasslands, and dry deserts. Climate Zones can be triggered by both player height and by an OnTrigger collision.
Climate Zones will not change the weather. All weather will still be dynamically generated. This affects all climate related options.
We have made a video demonstrating a climate change by height. We have generated 2 climates, a Grassland climate (380 or lower) and a Mountain climate (380 or above) UniStorm will then take the settings from the Climate Zone (Seen Below) and apply them to UniStorm.
Gaia was used to make the terrain and place all the rocks and trees.
UniStorm 2.1 - Climate Zones - For Unity3d systems biology | |
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Gaming | Upload TimePublished on 10 Nov 2015 |
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