![Emerald AI 2.0 (Beta Footage) - Dynamically Scaling UI - For Unity3d systems biology](https://i.ytimg.com/vi/QlStVmY-DXI/maxresdefault.jpg)
This video demonstrates Emerald 2.0's new dynamically scaling UI feature for AI's health bars and name text. This allows the AI's UI to get smaller the closer the camera is to the AI. This is to help the UI from obstructing the camera. Fading UI has also been added for when an AI dies. The health bars you see in the video are the health bars that will be included with the release of Emerald 2.0. Emerald's built-in UI is completely optional and does not have to be used.
A lot of 3rd person examples have been demonstrated, but Emerald is very much for both first person and 3rd person. Some first person examples will be coming within the next few days.
Emerald 2.0 is complete rewrite and will feature tons of improvements and new features. Emerald 2.0 is currently in development. What you see does not represent the final product.
You can get Emerald AI here: https://www.assetstore.unity3d.com/en...
For more information on Emerald 2.0, please see the forum post here: https://forum.unity3d.com/threads/rel...
If you'd like to become a Emerald 2.0 beta tester, please send us your Unity3d Asset Store Invoice Number for Emerald AI. You must be a current Emerald customer to be a tester.
You can contact us at: support@blackhorizonstudios.com
Models used are from PROTOFACTOR, INC's HEROIC FANTASY CREATURES pack: https://www.assetstore.unity3d.com/en...
Scene shown is from Sandro Tatinashvili's Arctic Castle asset: https://www.assetstore.unity3d.com/en...
RFPS is used for the character controller
Emerald AI 2.0 (Beta Footage) - Dynamically Scaling UI - For Unity3d systems biology | |
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Gaming | Upload TimePublished on 2 Sep 2017 |
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