![Emerald AI 2.0 (Beta Footage) - Customizable Waypoints #1 - For Unity3d systems biology](https://i.ytimg.com/vi/s7Uk2Oq97AI/maxresdefault.jpg)
(Work in progress) This video demonstrates Emerald 2.0's new customizable waypoint system. Users can define a set of waypoint for the AI to walk between. AI will still react to targets while using waypoints by using their Behavior Type. Once finished, they will return to their waypoints.
Emerald 2.0 is complete rewrite and will feature tons of improvements and new features. Emerald 2.0 is currently in development. What you see does not represent the final product.
You can get Emerald AI here: https://www.assetstore.unity3d.com/en...
For more information on Emerald 2.0, please see the forum post here: https://forum.unity3d.com/threads/rel...
If you'd like to become a Emerald 2.0 beta tester, please send us your Unity3d Asset Store Invoice Number for Emerald AI. You must be a current Emerald customer to be a tester.
You can contact us at: support@blackhorizonstudios.com
Models used are from PROTOFACTOR, INC's HEROIC FANTASY CREATURES pack: https://www.assetstore.unity3d.com/en...
Scene shown is from Sandro Tatinashvili's Arctic Castle asset: https://www.assetstore.unity3d.com/en...
RFPS is used for the character controller
Emerald AI 2.0 (Beta Footage) - Customizable Waypoints #1 - For Unity3d systems biology | |
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Gaming | Upload TimePublished on 8 Sep 2017 |
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