This video demonstrates the Spawn ID feature included with Crux. The Spawn ID System generates a Spawn ID for each Crux game object. These spawn IDs can be used to spawn AI to the player's location making it easier for development and testing (Similar to AAA games such as Skyrim/Oblivion/Witcher 3). All Spawn IDs are generated automatically by Crux and written to a txt file. The format includes both the AI's name and Spawn ID.
For more information regard Crux, see the official thread here: https://forum.unity3d.com/threads/com...
Crux is a runtime procedural AI spawner capable of spawning AI dynamically across terrains according to customized biomes and conditions. Crux eliminates the hassle of having to place AI by hand as well as allowing AI encounters to be realistic and unique every time. Crux works with all types of Unity terrains whether they are procedurally generated, designed by hand, or endless. Crux performs well by despawning AI that are out of range of your player and only making efficient calculations once every spawn interval.
Lighting and sky by: UniStorm
Terrain created using Map Magic.
Trees and bushes: SpeedTree
Animated models by: Protofactor, INC & Adventure Forge (Deer and Wolf model)
For more information regard Crux, see the official thread here: https://forum.unity3d.com/threads/com...
Crux is a runtime procedural AI spawner capable of spawning AI dynamically across terrains according to customized biomes and conditions. Crux eliminates the hassle of having to place AI by hand as well as allowing AI encounters to be realistic and unique every time. Crux works with all types of Unity terrains whether they are procedurally generated, designed by hand, or endless. Crux performs well by despawning AI that are out of range of your player and only making efficient calculations once every spawn interval.
Lighting and sky by: UniStorm
Terrain created using Map Magic.
Trees and bushes: SpeedTree
Animated models by: Protofactor, INC & Adventure Forge (Deer and Wolf model)
Crux - Procedural AI Spawner for Terrains (Spawn ID Feature) - For Unity3d systems biology | |
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Gaming | Upload TimePublished on 17 Dec 2016 |
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